Pwn the algorithm

This is a first in a series of writings I’ve been posting on other platforms (the ones that don’t let you in unless you give them your data). I will be working on moving those out of their jails and put it out in the open web. This particular bit... [Read More]
Tags: random, writing, thinking time, social media

A month of Marching

Almost a month’s worth of Marching.js sketches exploring various experiments with Signed Distance Fields and combinatorial geometries through the month of March 2021. Marching.js is a JavaScript shader compiler specifically focused on ray marching via signed distance functions. [Read More]
Tags: shaders, creative coding, glsl, javaScript

A month of Julia

Almost a month’s worth of Marching.js sketches exploring various experiments with Julia fractals through the month of July 2020. Marching.js is a JavaScript shader compiler specifically focused on ray marching via signed distance functions. [Read More]
Tags: shaders, creative coding, glsl, javaScript

Running Kinect v1 on Jetson Nano

Last year I ended up working on an installation project that used a Kinect v2 camera. Since the pricing of the units are still pretty high in India even after MicroSoft moved on from them I decided to get a v1. The problem with those if you are not on... [Read More]
Tags: nvidia, jetson, nano, embedded, linux, openframeworks, creative coding, glsl, kinect, depth-camera

Lighting up the Jetson Nano with Cinder

I’ve been on a Openframeworks trip for the past eight years or so and have wondered about starting up with Cinder lib at some point of time. I’m trying to see if 2020 is the year it’ll finally happen. [Read More]